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I am preparing to submit a small OpenGL program for review. I've included some source files from this GitHub repo to handle some image stuff I don't want to deal with. I'm not asking for a review of these files, but they are necessary to build the program. So the project structure is something like

- main.cpp <- Mine
- Drawable.cpp/Drawable.h <- Mine
- Bitmap.cpp/Bitmap.h <- Taken unedited from GitHub

So what needs to happen in the question body? Is it enough to say, e.g. "I use Bitmap.* and platform* from the tdogl library. The files can be found at this link."?

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  • \$\begingroup\$ To be clear, you have files a, b, and c that you've edited. You have files d, e and f that you've unedited right? You're asking how you should ask your question? \$\endgroup\$
    – Peilonrayz Mod
    Commented Mar 23, 2019 at 20:37
  • \$\begingroup\$ @Peilonrayz There are just files that I've written, and unedited files that someone else wrote. I edited to try to clarify. \$\endgroup\$
    – User319
    Commented Mar 23, 2019 at 20:44
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    \$\begingroup\$ Ok so you have files A that you wrote 100% yourself. And you require files B that someone else wrote. There are no files C that you've modified from someone else's code? \$\endgroup\$
    – Peilonrayz Mod
    Commented Mar 23, 2019 at 20:47
  • \$\begingroup\$ @Peilonrayz Correct \$\endgroup\$
    – User319
    Commented Mar 23, 2019 at 20:48

1 Answer 1

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The bare minimum to post a question is to include some code.

If you were to post a question that only included main.cpp, but not Drawable.cpp or Drawable.h, and didn't mention anything about this Bitmap.cpp, then it'd be on-topic, but a really poor question (as we don't know what half the code is).


Building from this, you can include the code you want, and explain that a certain import comes from another library. Take:

Note: The code in the module .bitmap is not my code and is [available for download here]. Name it bitmap.py.

main.py

from .bitmap import external_code
from .drawable import my_code

external_code(my_code(...))

drawable.py

...

This way, you've included your own code, and you've provided the external code that others can use to work with yours correctly, making it a good question.

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