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Timeline for Weekend-Challenge Reboot

Current License: CC BY-SA 3.0

14 events
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Mar 16, 2017 at 15:46 history edited CommunityBot
replaced http://meta.codereview.stackexchange.com/ with https://codereview.meta.stackexchange.com/
Mar 16, 2017 at 15:46 history edited CommunityBot
replaced http://meta.codereview.stackexchange.com/ with https://codereview.meta.stackexchange.com/
Mar 16, 2017 at 15:46 history edited CommunityBot
replaced http://meta.codereview.stackexchange.com/ with https://codereview.meta.stackexchange.com/
Jul 3, 2015 at 18:01 comment added maaartinus @Malachi I'd bet that XML would manage to convert a payload of a single byte (there are 81 fields) to a monster needing more time and memory than any player AI.
Jul 23, 2014 at 16:42 comment added Malachi @Vogel612 I am thinking bigger.... like massive multiplayer games bigger. bigger boards with more than 2 players to a board...
Jul 23, 2014 at 16:29 comment added Vogel612 @Malachi you're welcome to create a protocol / datastructure that is accepted by all the "owners" of working UTTT implementations...
Jul 23, 2014 at 16:22 comment added Malachi if we were to use an XML file to save the stats of the game, we could send moves back and forth in a specified XML format and it wouldn't matter what language it was coded in because the data would be sent in the same language, XML.
Feb 14, 2014 at 23:48 comment added Simon Forsberg @AJMansfield Cryptographic? Even though it's a nice idea, I am not an expert in making things secure. But, if I also get next month to do it, then we can talk :)
Feb 7, 2014 at 1:56 comment added AJMansfield Even better, make it a peer-to-peer cryptographic protocol for this purpose, where the entire tic-tac-toe playing network serves to arbitrate each game.
Feb 1, 2014 at 0:30 comment added Mathieu Guindon @SimonAndréForsberg in your dreams :p
Jan 30, 2014 at 20:06 comment added Simon Forsberg Or if we all use Java we can define an interface to make our bots play against each other :) (A socket-layer also sounds nice though)
Jan 30, 2014 at 15:18 comment added Mathieu Guindon That would be absolutely awesome indeed, but I think it's a little bit beyond - à la SimonAndréForsberg. Implement a network-playable version if you want, but the challenge is really about implementing the game itself. Right?
Jan 30, 2014 at 12:06 comment added ChrisW "@ChrisW raises an interesting possibility that there is IO" -- That's observation which I read in a book once: "If it doesn't specify the system's input and output, then it's not a specification." That book (a novel) also had more than one team independently implementing (different implementations of) a system to the same specifications (teams competing against each other to experiment).
Jan 30, 2014 at 11:42 history answered rolfl CC BY-SA 3.0